
The folks over at Ubisoft are real “hit and miss” artists so to speak. Their games either totally miss the mark, such as Shaun White Snowboarding, or they are epic home runs like the Assassin’s Creed franchise. The latest in the franchise, Assassin’s Creed III is a home run if for no other reason than it’s historical accuracy.
The concept artist for the game, Gilles Beloeil, recently did an interview with Gaming Illustrated and talked a bit about the work his team had to put into the game. He said that, “We want to be historically accurate, the ‘Assassin’s Creed’ team always does a lot of research about the time period the game will take place into.”
He continued to talk about how that the team’s main job was to not only make history cool, but also make the game live up to the Assassin’s Creed storyline. “We don’t invent a new world but instead we learn how it was at this time and we design it as we think it will fit in the AC world. And yes, we have to find the good balance, because they are both equally important.”
“It is still an ‘Assassin’s Creed’ game, so even if everybody wanted something new and refreshing, we had to stay in the AC universe, so the previous AC are still in our minds when we work on a new one. It is very important to stay coherent in our approach,”
He continued talking about that they had done games based in Rome,Venice, and even Constantinople and that ACIII did not have any type of epic landmarks that they could use. Instead they had to rely heavily on the culture of the time period, and that required an immense amount of research.
What resulted was a game that not only lives up to the franchise name, but also looks and feels historically accurate. While the game has only been out a week, it has already become one of the favorites by many fans of the franchise and leaves many of us wondering what is next for the epic franchise.






















