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Dead Space 3 Early Demo Preview

Dead Space 3 Early Demo

In just a few short weeks, the third installment to Visceral Games and Electronic Arts’ highly anticipated action-horror series will hit store shelves. Dead Space 3 is set to be released on February 5, 2013 in North America, but a select few have received early demo access starting today. Here is everything that you can expect from the Dead Space 3 early demo including a look into the new weapons, enemies, and game mechanics.

 

The Look

The Dead Space series has transported players from the confines of space faring vessels to the inner sanctum of a Unitologist church. This time around, Dead Space 3 forces players to traverse the frozen wasteland of Tau Volantis. The demo begins with  Isaac escaping from a crashed ship, immediately pitting the protagonist against the harsh landscape of the ice planet.

The wind and snow look great. The visuals paired with the sound of whirling wind in the background makes for a realistic and authentic setting. As far as the overall graphics go, the demo showcased exactly what you’d expect. The facial graphics aren’t amazing but Dead Space 3 adheres to the style and atmosphere of the franchise, instead, focusing changes into the gun upgrade system and assortment of new enemies.

Dead Space 3 Early Demo

 

The Feel

Dead Space 3 introduces the  Isaac that we know and love, only with a few more tricks up his sleeve. The controls are the same, which is great for long-time fans of the series, and  Isaac is a bit less clunky than he has been in previous games. As a new addition, players now have a dodge roll added to their arsenal. Tapping LB (on Xbox 360) twice allows for Isaac to perform a roll in any direction which is increasingly useful against the hordes of new necromorphs.

Another majorly new gameplay element is the cover system. Players have never faced enemies with guns and have thus never needed to get behind cover before. Dead Space 3 changes all that. Due to the wider array of enemy types, long-range battle against projectile based foes will be standard practice. To help Isaac with the new encounters, the protagonist now has the ability to crouch as well as hide behind boxes to avoid enemy fire.

As someone who has played an enormous amount of third-person-shooters, I will point out that the cover system is not spectacular. There is little resemblance to the games that have done it right like Gears of War or the latter Mass Effect titles but with several weeks to go we can only hope that it’ll be fixed before the official Dead Space 3 launch.

Dead Space 3 New Enemies

 

New Weapon System

The biggest change to Dead Space 3 is undoubtedly the weapon system. Change is an understatement in this case, overhaul is a much more fitting term. Rather than buying a new weapon and upgrading it among predefined paths as was the standard in Dead Space 1 and 2, players will now be able to build weapons from the ground up in any way they choose. Gone are the power nodes. Scrap metal and other materials are required to build, modify, and upgrade weapons and items.

After finding some supplies and locating a work bench, you can get to  work on building your dream gun. In Dead Space 3, each weapon is more like two guns in one. Remember in the previous Dead Space games how each gun had an alternate firing mode? This time around you can mix and match guns with ease, defining exactly which weapons you want together. Want an assault rifle combined with a Force Gun? Sure. How about a shotgun attached to a Line Gun? All is possible.

Beyond the upper and lower projectiles, players are able to customize everything down to the weapon’s frame. The frame determines whether the weapon will be one-handed or two-handed and how many circuit slots, or upgrade slots are available. The Dead Space 3 early demo showcased several options: compact standard, heavy standard, compact elite, and heavy elite. The heavy varieties are associated with two-handed weapons like the Line Gun, and the compact frames allow players to create smaller single-handed weapons like the most notable Dead Space weapon, the Plasma Cutter or a Flamethrower for example.

Dead Space 3 Early Demo Weapon Bench

Upgrading Weapons

In addition to those customization options, each gun can be outfitted with an attachment and multiple upgrades. As stated earlier, power nodes are no more. Players now upgrade everything from gun stats to health and armor with materials that can be found throughout the environment. After building a weapon from scratch or choosing a ready-to-go blueprint, each weapon can be upgraded in several areas. These include reload speed, rate of fire, damage, and clip size.

The improvement process is a bit unique as well. Rather than choosing simply to upgrade one element, players are required to pick from multiple options. For example, when choosing to increase a weapon’s reload speed, players can choose to increase Reload +2, Reload +2 Damage -1, Reload +1 Damage +1, etcetera.  The crazy thing is, since each weapon can house two guns, each can be improved independently of the other.

 

Conclusion

If the Dead Space 3 early demo remotely resembles the final product, than fans are sure to enjoy the newest installment. The game is similar enough to its predecessors that fans of the series won’t feel alienated by unfamiliarity, yet it adds new mechanics such as co-op play, more diverse enemy types, and intense customization options to make it feel fresh and unique. The demo is available to the public on January 22.

What are your impressions of Dead Space 3?


Editor’s Note: This preview is based upon a single-player playthrough of the Dead Space 3 Early Demo on Xbox 360.

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Taylor Stein

Gamer. Sushi-fanatic. Lover of cats. Cartoon aficionado. Overall big kid. Over the past 5 years I've held a number of different positions in the video game industry from content writer and game critic to marketing specialist and social media guru; it has been an absolute dream come true. Welcome to my journey throughout the world of video games and all around geekery.

  • http://www.facebook.com/profile.php?id=1267084529 Herman Scott

    DUDE!!!!! THIS IS AWESOME…….I NEED TO TRY THE UPGRADE SYSTEM!!!!….What’s your opinion on it having multiplayer???? do you feel like it will take away the horror factor????

    • http://www.gamergirltay.com/ Taylor Stein

      The upgrading system was crazy different. There is even this gun, the Mjolnir which is a combination of a “Chain lightning gun and a Hydraulic Hammer” aka a charged laser with a melee-based secondary fire. Pretty cool xD

      As far as multiplayer, I love Dead Space because of the unexpected factor. Anything can jump out at you at any time and you’re forced to react quickly or pretty much get killed. Having co-op will definitely be fun, but will the game be as scary? I seriously doubt it. Like the transition from RE4 to RE5, the scare-factor pretty much disappeared. It’ll be more action, less horror. Hopefully it won’t be gone entirely though!

  • WarriorOne

    I am going to try out EVERY combination. I’m dedicated like that.

  • not fair

    I’m not on facebook and so can’t access the demo. I refuse to be part of the greedy capitalist corporate system that rapes us of all our money.
    CUNTS !!

    • http://www.gamergirltay.com/ Taylor Stein

      You didn’t need FB to sign up for the early demo. You just had to visit the official Dead Space 3 website to sign up and they sent the demo to some of those people. But no worries! The demo is available to the public on Jan 22 so you’ll be able to play it in a few days.